SPHINX  SAFARI


Fun Run on September 1, 2008; John Webster GM

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    Dramatis Personae:
  Kira - Rowan: 15th as Ranger 10th & Divine Archer 5th
  Jen - Darred: 15th as Rogue & Wizard & ?
  Patrick - Glendon: 15th as Sorcerer & Monk
  Bee - Eilyssandra: Druid 15th
  Doug - "Bob, Mark 1.0": Fighter 15th
  Frank - Tarva - 12th as Fighter 6th, Bard 4th, Celestial "2nd"

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    We come over a rise and see, in the valley below us, about 300' away, a large stone sphinx, with a much smaller 'creature' resting between the statue's front legs.  Glendon goes invisible and sets off to slowly, noiselessly, investigate, while the rest of us spread out a bit (to minimize the damage from a single fireball).  
    Glendon gets close enough to see that the creature between the statue's legs is indeed a real sphinx.  He comes back (slowly and quietly) and tells us this.  Tarva has a vague Bardic Knowledge remembrance of a tale of Khubsheth, a Sphinx Prophet who is said to be waiting - although he apparently has never told anyone what he is waiting for.  Those with good Nature Knowledge recognize that this is an Androsphinx: male and uniformly Chaotic Good.  Since golden-skinned half-Celestials are also uniformly Chaotic Good, and Tarva figured the sphinx would know that and also figure out 'what' Tarva was, she offered to go talk with him.  Especially since meanwhile the Sphinx has suddenly muttered something and grown from Large to Gargantuan in size (!).  So everyone puts their weapons up, most of the rest of the party stay at the (was 300', is now suddenly only 270') distance, and Tarva double-times it (not a run at, but a clear attempt to not dwaddle) to within 30' of the Sphinx, executes a respectful bow, and says, "Greatings, Oh Sphinx."  [She figures she can get more specific, like exchanging names, checking for mutual friends, etc., after getting everything off to a polite start.]
    But: "You are one who I have been waiting for." the Sphinx <ungrammatically> roars, and then swats Tarva with a large taloned paw.  Ouch.  (Surprise round, obviously).
    Initiatives rolled (and we explained to Doug about "going first in the second round";-).  Tarva draws Heart's Reach while charging (the Sphinx has a reach of 30': there is absolutely no reason to stay out there and not be able to hit back), and begins to sing Inspire Greatness, which she applies to Heart's Reach.

      The rest of the group came charging down to rescue her.  Rowan stopped a ways back and started hitting with arrow after arrow.  Bob charged and started whacking with his Monkey-Gripped weapons for huge amounds of damage.  Glendon risked AoOs from the Sphinx by trying to flank with one of us.  Eilyssandra was casting spells, while carefully not also hitting those engaged in melee.  And HR wasn't exactly wimping out.  The Sphinx roared, and many people failed their save vs fear and had to flee for a round, then came back.  He cast a spell and swarms of locust descended on Bob and Tarva, with more swarms behind them waiting to get at us.  Darred cast Fireball on the swarms, affecting Bob and Tarva also, but getting rid of the swarms while we concentrated on the Sphinx.  He roared again, and everyone who didn't save was paralized; everyone who was too close was deafened (save or not).  And then his HP dropped below zero, he shrunk back to merely Large, and as he was dying recited a poem (which only Rowan could hear):

Poison Pride once broke our pact:
We bound the Deathless and buried deep
To wait for Shadow's Bane.
Two legs now walk where four legs failed
And Khubsheth's blood will break the Seal;
The Cursed One waits within.
The Prophet's slayers are bound by fate
To pass the test, complete our task,
And break Ankharet's Crown.

    Meanwhile, Tarva is hearing, inside her head, "You've been assigned a quest: 'Destroy the Sphinx Queen Ankharat and her evil crown."
     And behind Khubsheth - for we're assuming this is he - a door appears and opens in the base of the Sphinx statue.

     After everyone recovers from paralization and deafness we discuss all of this.  Glendon sensibly collects a beaker of blood from Khubsheth's body.  Others believe that the reference was to his death, and that the now open door is the "broken Seal".  We also conclude that we now know what it was Khubsheth had been waiting for all this time: some group that will take over and finish correcting the Sphinx civilization's prideful mistake, since the Sphinxes could not accomplish that themselves. 
       Tarva has been quested, and thus must go in -- not that she wouldn't have, anyway.  There's some kidding about "good luck" and "write when you get back", but everyone goes in together. 

    Inside we find a large room with murals along the long (north and south) walls; two rows of columns (which only go up 10' towards the 40' ceiling), four each, spaced along the room; colored tiles on the floor, and ornate doors at the far (west) end.  The north mural is a history of the ascension of the Sphinx civilization, including its conquering other races.  The south shows a lineage terminating with a Sphinx wearing a noticably different style of crown, and with - in Common! - the name "Ankharet" under it (her).  Darred is concerned that the colored floor tiles might be indications of traps, and is checking them out.  Tarva, looking at the floor, suddenly blurts out, "It's writing.  In Sphinx.  It says, 'When the Sphinx Queen faces west, the time to enter the tomb is best.'"  And then, "But I don't know Sphinx."
     Those examining the columns discover that there are four large letters on each, in each cardinal direction.  Some thought and we figure out that there is a single ordering of the columns which will let us spell out Ankharad's name.  Bob can't rotate the columns himself, but Eilyssandra turns into a bear, and he then helps her rotate each column until the appropriate letters face west.


column arrangement
     We go up to the ornate doors, and Darred checks them for traps. Immediately a 30' wide pit trap opens up, catching Tarva, Rowan, and Bob, who all fall (or tumble) 100' and take more damage ("more" because we'd forgotten to get healed from the fight with Khubsheth).  Rowan and Tarva both get out Cure Light wands and start bringing the three of us back to full health. Oh, and we notice that there is a door down here. Up above, there is much consternation. As Darred gets a rope out to drop to us, the pit closes. Darred repeats what he did before, the pit opens, Glendon climbs down the rope, Elyssandra turns herself and Shea into birds and they fly down, Darred drops the rope and uses his batcloak to also fly down. Above us, the pit closes again.

     Going through the door (no traps, not locked) we find ourselves in another long east-west room with 40' ceiling. Along the north and south sides there are ten -- five per side -- 5' high stone platforms, with what seems to be a statue of a sphinx on each. The first (eastmost) four on each side are Hieracosphinxes: falcon-headed and always chaotic evil. The remaining two are Criosphinxes: ram-headed and always neutral. [It says here.;-] Tarva casts Detect Evil and gets a noticable, but not huge, 'yes' from all the sphinxes within her range. With that as a clue, Glendon casts Magic Circle Against Evil, and we crowd around him to walk through to the west wall door.
     We've almost made it, when all ten of the sphinxes come down off their platforms and attack. Much mayhem ensues, especially as four of the sphinxes take turns, two and two, using Flyby Attack to try and hit those already too crowded to otherwise be approachable by more foes.  The Magic Circle Against Evil several times provides just enough additional protection that what would otherwise have been a hit on one of us turns into a miss instead.  It turns out that they are especially vulnerable to fire attacks, so Fireball spells are used on the flying ones, HR becomes a flaming sword, everyone whacks or spells away, and shortly they are all dead.

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     And that's where the run has paused.